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Nintendo life skyward sword
Nintendo life skyward sword




nintendo life skyward sword
  1. #Nintendo life skyward sword 480p
  2. #Nintendo life skyward sword free

However, this isn’t accompanied by any retexturing work.

#Nintendo life skyward sword 480p

Sure, there’s a jump from the Wii’s 480p to the Nintendo Switch’s 1080p, which manifests itself in better-defined environments and characters. That’s to be expected, as there are no major visual overhauls. The experience is completely stable, at a rate of 60 frames per second, with no drops of any kind. More improvements? The frame rate has been optimised, and it’s very noticeable if you played it on Wii back in the day.

nintendo life skyward sword

#Nintendo life skyward sword free

Undoubtedly, the improvements are appreciated, especially regarding the incorporation of a 360-degree free camera, which establishes an important change when observing the environment, especially regarding the dungeons to orient ourselves and find clues to move along. They may seem minor details, that sometimes it is hard to believe that they were not in the original, but there is always time to rectify. This fluidity also manifests itself with facts like you can skip the sword handling tutorial at the beginning of the game. I am referring to the integration of autosaves (which prevent tricks), but also another set of features that have been incorporated into this remaster.įor example, texts can now be scrolled faster, intros can be skipped, and the game won’t nag at you with text boxes every time you pick up certain items. Of course, I remembered it for a longer time, and I think that the new features have helped me to live a more fluid experience. I’ve replayed it even enjoying it more than its original Wii release, which says very positive things. This has happened to me with Skyward Sword: the passage of time plays on your side. You will have seen on more than one occasion that, after a while, it is difficult to remember how you spent a certain section of a video game or even a final boss. A long, refreshing game with interesting mechanics, unique art and overall quality on par with Zelda, as it should be. If you missed this in ZBOTW, you have even more reason to check out what Eiji Aonuma and his team did. A summary? Of course: it has some of the best dungeons and puzzles in the series, its final bosses are imaginative and it’s very story-driven. So in the following lines, I’ll explain why it’s a game to be recommended both for those who already know it and for those who are completely new to it. Although in the remastering task it doesn’t pass the pass mark, in everything else it introduces a set of (very welcome) new features that help to adapt the game to modern times. However, I’ve found that not only does it replay well enough, but first-time players will find it to be a great game. It’s been 10 years since then, and it’s obvious that a lot has changed. No wonder Nintendo has decided to bring this title, originally released on Wii, back to Nintendo Switch. And if that wasn’t enough, the game is at the base of the saga’s chronology, as it tells us the origin of the legend. For all these reasons, it is a very important game. In a way, it put an end to some of the conventions of the franchise, while introducing some of the elements that we later saw in The Legend of Zelda: Breath of the Wild. It marked the end of one era and the beginning of a new one within the Zelda series. I think it’s a unique game for many reasons. I have very fond memories of The Legend of Zelda: Skyward Sword.






Nintendo life skyward sword